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Posts from the ‘Gaming’ Category

14
May

Guide: Tweaking Call of Duty Black Ops: Tweaks you may not have known about…

Thanks to a user on my Steam profile, I’ve got a few little tricks to share with you in case you’re playing Black Ops and need a bit of a performance boost.

Disable Depth of Field and Anti-aliasing
These two things kill performance. The former tries to make it seem more realistic by “zooming” out distant parts of the level so it feels more realistic. The latter smooths off any rough edges on objects, which means more stress for your GPU to handle.

14
May

Review: Gainward nVidia GeForce GT440 PCIe Graphics Card – Nothing special.

GainWard’s nVidia GeForce GT 440 is nothing special. By that, I mean, it’s pretty much a entry-level that can do some gaming, but as soon as you move into the games that require some pounding on your GPU, it falls apart, even when you pump out some more megahertz via overclocking tools. Let me explain.

27
Apr

Rumor Control: Nintendo’s Wii U has talks of Android Integration…

We just spotted this earlier today. Apparently, it seems that rumors suggest that Nintendo may be considering making a interface for Android-powered devices to ‘interact’ (one way or another) with the Wii U, the console that is still under development. Other rumors suggest that the Wii U may run on Android itself, or just have some parts of Android mixed in with it all.

20
Apr

Wii U: “New Super Mario Bros Mii” Tech Demo spotted

We may be late to the party, but we’ve spotted what seems to be a rehash of New Super Mario Bros Wii for the upcoming Nintendo Wii U. This time though, they have flipped the W upside down, and you get “Mii”. As the name suggests, your Mii characters can have platforming action too.

We don’t have much detail, but we do have some screenshots courtesy of GameFAQs, listed below. As you can see in the screenshots, the HUD gets some cosmetic changes and levels seem to be more interactive. Click them for a larger view.

23
Mar

Super Smash Land, a GameBoy remake of Super Smash Bros, hits PCs today

It may be chunky pixels but hey, you can’t blame a PC port of the beloved Super Smash Bros series that graced the Nintendo 64, Nintendo GameCube and Nintendo Wii consoles.

Dan Fornace’s Super Smash Land is what you’d expect to see on the original GameBoy or even a GameBoy Pocket. It features 11 stages, 6 characters, Arcade mode, 4-person multiplayer and even online leaderboards.

Piki Geek has the scoop, so get cracking and polish up your Super Smash Bros fighting skills.

25
Dec

Review: Super Mario 3D Land for Nintendo 3DS

At first glance, it looks like your average Mario platformer. The box shows Mario jumping over to some Bricks, while avoiding a Goomba with a Tandooki tail. But then you put the game cart into the 3DS, and this is where it shines. This review will be seperated into “Graphics”, “Gameplay”, “Audio” and then a summary of the game in general.

18
Nov

Want!!!!!! K-ON!! PS3 Themes Video

The Playstation Network in Japan announced a release schedule for the “Evangelion” and “K-ON!” anime series themes within the past week

Here’s a video of the K-ON! themes in use

(Source Video)

16
Nov

Modern Warfare 3: Catchable Fatal Error – “Reliable Command Buffer Overflow”

Yeah, that error that you see above happened to myself eariler this evening playing the “Goalpost” mission of Modern Warfare 3. Unlike how the game would randomly crash in eariler versions of Modern Warfare, MW3 catches that error and kicks you back to the title screen. A little discomforting, shooting away, screen flickers and title screen appears. The exit button was also a little confusing – would I have to restart MW3 or was this going to close the popup?

8
Nov

Coburn’s Where to Buy Call of Duty: Modern Warfare 3 guide


So. The big day has arrived. Call of Duty: Modern Warfare 3 has arrived on Australian shores. Now, before you run out with your wallet where your mouth is, let me help you out and save a few dollars so you can afford 6 pack of energy drinks on the way home.

10
Oct

Coburn’s Domain Launches our own Team Fortress 2 Server!

If you don’t check the founder’s twitter (@coburn64), you may not have known that a Team Fortress 2 Server was quietly on the to-do list. Well, we’ve made this possible, harnessing the power of a old laptop* that we had kicking around in the storage room.

At the moment, we have capacity for just 6 players, which is ideal for 3v3 matches. As we get more bandwidth, we’ll expand to a maximum of 12 players (hopefully).

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